extends StateBase

var battleField:BattleField = null

func enter():
	battleField = ownerNode as BattleField
	battleField.showCurrentCharStatus()


func exit():
	battleField.hideCurrentCharStatus()


func run(delta):
	battleField.processCancelSelect()
	battleField.processConfirm2Ready()
	battleField.processStatusDirect2Command()
	
	
